So Super7’s second wave of
Collector’s Choice figures for Masters of the Universe Classics are shipping
and finally arriving in the UK, so I thought I’d review ‘em, why not eh? I’m
somewhat bitterly unhappy with Super7 and their handling of MOTUC (and just
their handling of mail-order business in general) but we’ll try not to let that
influence the review shall we?
And I’m a bit rusty, so cut
me a little slack (ha! the internet cutting someone slack, as if).
So in case you missed it:
Mattel stopped making Masters of the Universe Classics, an online-only
collectors’ action figure line, a couple of years ago and a small firm called
Super7 picked up where they left off, releasing their figures in two types: ‘Collectors
Choice’ which carried over the style and broad focus of the Mattel line and
‘Club Grayskull’ which focusses on making figures accurate to the Filmation
cartoons (the ones you remember from the 1980s). This is the first collectors' figure line they’ve worked and they still only have a vague idea of what the
fuck to actually do.
So as this is a Collector’s
Choice wave the characters have been drawn from across the various He-Man and
She-Ra media of yore and you might actually recognise one or two and vaguely
remember them: from the She-Ra cartoon we have Dylamug and Granita, from the
MOTU movie we have Karg and then we have Wrap Trap, in fact let’s start with
the mummy.
Wrap Trap’s a ‘concept
character’, a term for characters who were designed but never ultimately used
in a franchise: in this case the ‘Horde Mummy’ was an idea for a toy for the
vintage Masters of the Universe line that never got off the drawing board.
However drawings for the toy were shown in various magazines and books and
spread online and the mummy got a good amount of fan support to be including in
MOTUC which had already made a whole bunch of concept characters (like He-Ro
and the Star Sisters). Fans gave him the name Fear-Ro but Super7 went with the
decidedly less awesome ‘Wrap Trap’, which is a bit strange as MOTUC has
previously used fan terms like 200X and Sky High.
I’m not sure how I feel
about him as a figure, I mean Super7’s lack of quality control is in effect on
mine, whoever painted his green skin had trouble staying in the lines (so we’ll
assume they were four) and has loose hip joints but that’s not quite what I
mean. It’s a stylistic thing, he looks far better in hand than he did as a
prototype but there’s something very… Marvel Legends about him, he lacks that
feel good chunky style that Classics figures usually have and that makes them
so much nicer to look at that the twisted messes Hasbro put out for the House
of Ideas. I think it might be because of how thin his bandages are, but this is
accurate to the concept art, and how they’re broken up so by the joints but
that would be unavoidable, and he’s not completely off, just a little bit and
ugh, I dunno. What I do know is that the way his skin has been painted makes
him look like a Toxic Crusaders figure and that I like a great deal. Other than
that (which is a complaint I’m sure is exclusive to me and me alone) what is
there to talk about? Well he’s nicely detailed; the rips in his bandages don’t
match the concept art on his right arm; his loose bandages are a hard plastic
so I’m a little concerned about them snapping off; his bio is just Imhotep’s
story from The Mummy (the Brendan Frasier one); he has that thing that concept
characters have, a kind of unending appreciation of his mere existence because
we can finally own this thing we were denied. And he adds to the Universal
Monster/classic monster archetypes The Horde has going on: in case you haven’t
noticed – the original Horde correlate to the classic Universal Monsters, I don’t
know if that’s intentional or not but it does work, so we had Dracula (Hordak),
Frankenstein’s Monster (Modulok), The Wolf-Man (Grizzlor), Gillman (Leech), Metaluna
Mutant (Mantenna) and now we have The Mummy (Wrap Trap) – now we need an Invisible
Man and a Phantom of the Opera. So all in all he’s pretty good but I dunno.
Accessories wise Wrap Trap
is fucking boss though. He comes with a scimitar like blade which confusingly
has a snake handle (maybe he took it off a dead Snake Man? or found it in the
Temple of Serpos? Or maybe the Horsemen just didn’t think about the fact that
there’s another prominent faction in He-Man that are snake themed when they
were going through their checklist of ‘standard Egyptian shit’), it’s very hard
to not look badass when holding a sword like this. And he comes with a unique
Horde Crossbow that is – for me - the best so far, it’s a gorgeous scarab
affair that shows a good understanding of Ancient Egyptian design and boasts
lovely colours but, of course, pretty poor paint apps. Still a bit of extra
gold doesn’t exactly hurt the feel it’s going for, Ancient Egypt would have had
gold pee if they could’ve found out a way to do it.
Might as well stay with The
Evil Horde and do Dylamug next. Dylamug is another character who was supposed to
have a toy but ultimately never got one, HOWEVER he was used in the She-Ra: Princess of Power cartoon (the
80’s one that you etc etc), and in the ‘Secret of the Sword’ multi-pater that
kicked off the series, which was later made into a movie and put out on VHS so
a lot of people saw this demented Dusty Bin looking chap acting all Sherriff of
Nottingham on the poor people of Etheria and getting his metal arse (I assume
he has one?) kicked by He-Man. She-Ra actually featured a lot of these by the
way, at least Dylamug, Acrobad, Colonel Blast and Octavia were planned toys:
there was a lot of toys dreamt up for the Horde. Fans have been asking for him
since it was announced Mattel had the rights to make characters from the two
Filmation Studios shows and frankly I was getting a bit sick of it. I don’t
dislike Dylamug, far from it I think he’s quite fetching, but I’d had enough of
people constantly bringing him up – this did mean however that I was happy to
see him revealed, just because it would shut everyone up.
I love him. To every fan
who pushed for his inclusion in the line: you were right, he makes an awesome
toy, he just looks so good in 3D. I love the effort that went into making his
ligthbulbs, I’m seriously obsessed with these right now, each one is different
and thus uniquely sculpted and tooled and put under clear plastic domes, one of
them looks like a marshmallow, I think that’s my favourite. So much extra work
but so rewarding to nitpicky pricks like me. His action feature also came out
perfectly: he has three mouths (happy, angry and sad) and three sets of eyes
(scared, angry and ‘I want you to contract cancer right now’ angry):
But you can also get some
confused and scared faces out of only half turning the drum and using one eye
from one face and one from another:
So there’s a good number of
combinations to be had here. Now to complain: being a completely unique tool he
has a unique set of articulation points to the regular MOTUC figure, he has –
ball jointed shoulders; hinges at the elbows & kneels; swivel joints at the
crotch (or whatever the robot equivalent to that is), thigh cuts and rocker
ankles. Notice anything missing from that list? He has no wrist joints, there
is no excuse for this Super7, there is no excuse whatsoever for a collector’s
figure of this price point to lack articulation points, you’re already using
cheaper plastic than Mattel so frankly cutting artic. points is unacceptable.
It’s made all the more annoying here as the character is a robot so clearly has
joints at his wrist but they’re just not real joints on the figure. Also some
paint applications on his body wouldn’t have hurt; I guess they were going for
a cartoon accurate look (we’ll get to that)
Dylamug is the wave’s let
down when it comes to accessories; he has three different horde head-pieces
that can be swapped out, a cartoon accurate one, a regular Horde logo and one
with an effects piece – but no Horde Crossbow. The head pieces are a nice extra
but the thing Super7 can’t grasp this time around seems to be plugs, they have
an issue with understanding that they need to be long enough to hold something
in place so the head pieces are a bit precarious, and the effects piece suffers
from its laser not being see-through plastic (I thought it was a staff when I
first took it out) it simply looks far less like a laser and far less
impressive. And of course nice extras are just that: nice extras, a Horde
Crossbow is kind of essential nowadays for new Horde members in Classics and
you could have easily have made one that plugged into his headpiece (yes I know
it’d be slightly redundant as he can shoot lasers like The Vision but I don’t
really think Callix or Mantenna really ‘need’ a crossbow either, it’s not the
point) and with his line-mate Wrap Trap coming with such a great unique Horde
Crossbow, the lack of one with Dylamug seems even more noticeable (which is the
second time this problem has come up in two paragraphs). So I’m dubbing Dylamug
‘great looking but flawed’.
Granita is one of the Comet
Warriors, a desperate attempt from Mattel to make He-Man appeal to Transformers
fans (allegedly); they’re basically sexy Rock Lords. Two Comet Warriors made it
into the vintage Masters of the Universe line: Rokkon and Stonedar, both of
whom received a figure as a San Diego Comic Con special two pack and fans were
instantly annoyed that Granita wasn’t in that set and have been moaning for her
ever since. I honestly don’t know if Granita was intended to be a toy at any
point, a lot of designs for Comet Warriors were drawn up but none that have
been shared online that I know of look like they could have been Granita. It’s
possible though given how many unused concepts turned up in the She-Ra cartoon
and that’s where Granita’s from, she was 'the girl Comet Warrior in the cartoon show'.
Granita’s a fucking mess.
She looks very nice, in a photo or packaging there’s little to
complain about it’s just if you want to do silly things like stand on her on that
shelf, keep her standing on that shelf or y’know, really anything but stand
a few feet away and admire her sculpt and Filmation accurateness. Some of the
problems I can’t confirm are universal, my figure has joints looser than a
Conservative MP’s morals for instance which makes standing or posing her
somewhere between ‘a farce’ and ‘impossible’ but given what a rag doll Hawke
(another female character made by Super7) was and the new Filmation Sorceress
is it might well just be a problem with Super 7’s female parts. What is a
universal issue is that the clips used to hold the rock pieces onto the figure are
even looser than the joints and these turn moving, posing and most of all
transforming the girl into frustrating slapstick. In fact you know what it’s
like? You know that pair of socks that never stay up? It’s like wearing them
all day but in action figure form. As
for her transformation, this was the best I could do:
You should notice two
immediate problems: the first is that she doesn’t look anything like a comet
and the second is that you can clearly see her arse. It’s a nice arse Granita
but it ruins your camouflage. There are tabs on the rock pieces but they’re far
too small and the pieces are far too loose to allow for anything more than a
rubbish semi-cube with big gaps in it. Her accessories are just the additional
rock piece needed to make her comet form (so that’s worthless) and her own
stomach gun, which I greatly appreciate her coming with; I’m pretty sure she
didn’t have one in the show so this is a nice bonus to make her fit in nicely
with Rokkon and Stonedar and feel on the same level as them, as she should
because, well, she IS on the same level as them in the show. And as I think of
them as ‘standard Comet Warrior weaponry’, their version of the Horde Crossbow
so to me it ‘makes sense’ that she has one.
That just leaves Karg, and
this is going to take some explaining, so strap in: Karg was created for the
Masters of the Universe movie, the rubbish one with Dolph Lundgren and
Courteney Cox that you probably don’t like. But Mattel had a very strange and
unintuitive deal with Filmation Studios, Jetlag Productions (who made their
cartoons) and Cannon Films (who made the movie) that meant that MattyCollector (Mattel’s
adult collectors wing who made MOTU Classics for most of its life) could only
make characters or versions of characters that Mattel had previous used in
He-Man media they owned (mostly the toys and comic books) so for instance: they
could use Orko because he’d had a toy and Granamyr because he’d appeared in a
comic book but not Shadow Weaver because she had never been used in anything
Mattel owned. If Mattel wanted to make figures of Shadow Weaver or Icer or
Shokoti (or Dylamug and Granita up there) or whoever else they would have to
pay for licences, they did this for the cartoons (so they had the ‘Filmation
rights’ and the ‘Jetlag rights’) but didn’t for the movie (apparently Warner
Bros. asked too much?). This meant that of the trio of villains created for the
movie (Blade, Saurod & Karg) only Karg would not receive a figure (as the
other two had figures in the 1980s toyline) and we’d have a big Karg-shaped
hole in our collections (again). However a loop-hole was found by fans: Karg
had appeared in a comic in an issue of the Masters of the Universe magazine which
would mean that so long as they made him in those colours Mattel could make him. HOWEVER the then-current
man in charge of the line (and Mattycollector in general) Scott ‘Toyguru’ Neitlich
was never up for it, which was odd as he’d used a similar loophole to make the
cartoon looks for the She-Ra cast (including the very first figure of Adora).
Super7 don’t have whatever objection Scotty Boy (or his superiors) had and now,
on the 10th anniversary of the line, we finally have a Karg. Got all that?
Karg has been executed
exactly how he should have been – as far as I’m concerned anyway and my opinion
is unto that of God’s remember - they just let the Four Horsemen sculpt a
movie-accurate Karg then painted him ‘wrong’ to match the colours of the
magazine, I’m not exactly sure how they can get away with doing this (they did
it with Gwildor too) but I’m glad that they can. There is some differences in
the legs (this uses smooth leg pieces and a longer ‘loin cloth’ piece) but
yeah, it’s just Movie Karg in fetching blues and greens (they even swapped his
hook back to the correct arm) – and it’s great, I’m not a huge fan of the
‘stuck on’ look of his cape (it’s the way they attach it, Madame Razz had a
similar issue) but it’s not a deal breaker or anything and you can’t see the
problem from the front. In fact the figure’s so great that I need something to
fill up this paragraph with…I know! I’ll talk about other complaints common to
the whole wave and indeed the second wave of Club Grayskull too (which I also
own) instead. One is that the necks have some serious range issues when it
comes to movements, this is worse on the Graskull stuff but Granita’s is
completely blocked thanks to a combination of shit neck pegs (they’re too soft
apparently) and her stone hair and Karg has some issues (though a much better
range than perhaps he should given his Motley Crue of a haircut), Wrap Trap is
the only figure in these two waves to have a neck and not have problems turning
his head. The other is hard hands, which seem to have been made from fucking
Adamantium, getting weapons into the bloody things is a hell of a struggle
without getting the hairdryer out and even then they don’t sit right, you have
to be a special kind of shit to make something such a failure that it cannot
achieve its only function but Super7 managed it with their concrete hands, good
job lads.
Back to Karg, he comes with
two weapons, his gun from the movie and a pathetically small knife that makes
him look silly; it looks fine in the hands of your average Action Force figure
though. I would just like to finish this Karg section by saying this figure has
caused a revelation, what is that revelation? Karg. Has. Ears. How have I never
noticed this before? They’re even on his trading card! I’ve been such a fool.
So all-in-all we end up
with three figures that display nicely and one that looks a bit off but only if
you’re me so I am, complaints aside, happy to have them all and they do all look
nice with their various factions. Plus the wave was very satisfying: Karg and Granita make our MOTUC shelves that
little bit more complete, those gaps that only we could see between Rokkon
& Stonedar and Blade & Saurod have been filled and it feels great. Quality
control overall seems a little better than Wave 1 (going by reading forums
anyway) but issues are still there and they still seem too numerous, we’re
getting schoolboy errors like hard hands after three waves of figures (yeah
there were some ‘ultimate’ re-releases before wave 1, don’t worry) and then
there’s things like cutting articulation points and the complete disaster of
execution that was Granita, something that shouldn’t have been such a misfire
considering they had two previous Comet Warriors to use as reference, all of
which leads me to the conclusion that Super7 just aren’t very good at their
jobs And while I don’t mind so much because I like how they look, it does need
to be said that this wasn’t really a Collector’s Choice wave, it was half a
Collector’s Choice wave and half a Club Grayskull wave, Dylamug is Filmation
accurate to a fault with no ‘classicizing’ at all unless you use the alternate
headpiece and while Granita has been ‘classicized’ the paint job hides a lot of
this leaving her feeling far more Grayskull than Classics. As someone who ISN’T
a Filmation fan primarily and who doesn’t see it as the definitive version of
the characters and mythos I don’t feel catered to by the line that’s supposed
to be catering to me and that’s a bit of an issue isn’t it? So we’ve got a lot
of little niggles that add up to a terrible constructed but really nice looking
set of figures.
Good review. Mattel's MOTUC is one of my favorite toylines ever but I have yet to pick up anything from Super7. I'd like to but their higher prices and shoddy track record for MOTUC figures have kept me from biting yet. I do have Karg and Wrap-Trap on preorder from BBTS, though, as those are two I just can't pass up.
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