On the 13th of June I turned 30, I’m not dealing with this so instead I decided to both ignore and celebrate me lasting so long by writing a whole bunch of top 30 countdown lists.
It’s Halloween weekend!
I’d decided to skip
Halloween Countdown this year because 1) I’d’ve missed the start of it while
away and 2) I’d then want to do the posts that’ve become the Letters from
America, it was the right thing to do, a three week cold at the same time as a
major family bereavement put me out of action for most of October (you just
haven’t noticed because I wrote all the Letters from America within 48 hours of
getting home, I was excited alright?). But I still wanted to do something
special for one of my favourite times of year, so we’re having a special spooky
Thirtieth Birthday Top 30 (remember I was doing those? No of course not because
you’re not real), in fact it’s the first of two you’ll be getting in short
succession. Thus welcome to AFB’s Top 30 Horror Video Games.
So what are we calling a
‘Horror Video Game’? Yeah this was one of those things that seemed easy until
you think about it, I eventually came up with the following: a game that is
intended to scare or is overtly horror themed throughout, not just having a horror
themed level (like Mario’s Boo Houses or Thief 3’s brilliant The Shadlebridge
Cradle which fyi is my choice for scariest level in a video game ever) or
horror-themed characters knocking around (like Killer Instinct or Pokémon).
There were a few that danced on the line for me – like American McGee’s Alice,
Doom or Mortal Kombat and for those I just sort of decided on a case by case
basis. Now this isn’t what’s objectively the best, this is what I think is the
best, of course objectively my opinion is better than everyone else’s but I don’t
like to say that because people think I’m big headed or some shit, weirdos. So are
you sitting comfortably? Then I’ll begin.
30. Super Ghouls ‘n Ghosts
Capcom, 1991, Super Nintendo
Wha’appen?
Arthur needs to save princess Prin-Prin again, this time from something even
more terrifying than Astaroth, though really Astaroth looks so much like My Pet
Monster such a being isn’t too difficult to conceive of.
Why? A
possibly controversial opinion but one I’ve held for much of my life: this is
the best of the Makaimura franchise. I know a lot of people prefer the original
Ghosts ‘n Goblins and there’s a big ol’ cult following for the Gargoyles Quest
games (and who doesn’t like a huge red demon with possible microcephaly?) but
for me Super does everything it’s two predecessors did but just slightly better
with the added bonus of the SNES’ signature ‘rounded’ style of graphics AND a
double jump. In terms of coding and
quality it’s Capcom when Capcom were a byword for ‘guaranteed excellence’ so there’s
really nothing more to say here, except, I suppose, why is it so low? Because
like Ghosts ‘n Goblins and Ghouls ‘n Ghosts before IT IS FUCKING HARD, I’ve
been playing Makaimura games since 1991 and I’m still lousy at them and there
are people who’ve been playing since 1986 and still have never reached a final
boss - that isn’t a reflection of our skills it’s a reflection of how
controller biting tough these bloody games are.
29. Darkstalkers Resurrection
Capcom, 2013, Playstation Network / X-Box Live
Why?
Darkstalkers is just too good a series of fighting games (frighting games?) and
just too much fun to not make the list, the why comes down to what instalment
would be the one to make it. The Chaos Tower was my first thought as it
combines everything good from all three arcade games by, well, combining all
three arcade games but it suffers from the fact that it’s primarily a single
player experience – sure you can play against another person, so long as they
own a PSP but it’s mostly for solo play – and fighting games only really come
into their own as multiplayer experiences. Or at least those who have the
easier way to achieve a multiplayer experience are going win out against
versions of the game that don’t: case in point Darkstalkers Resurrection. It’s
just a compilation of two games but it allows for easy and smooth local and
online multiplayer (and throws in a nice few extras), it’s just so much better
when you’re sharing the madness of Darkstalkers with friends, chortling to
yourself on a train as you make a tiny woman dressed as Little Red Riding Hood
shit a landmine is nice, but it’s a whole lot nicer to laugh about it with
three other people as they throw crisps at you and call you a pervert.
28. The Trap Door
Piranha, 1986, ZX Spectrum
Why? So it’s
pretty obvious by now that not every game on here has made the list because
it’s scary but this might be the least scary entry – at least in theory. Yes
it’s based on a harmless stop motion kids show but that show was already plenty
creepy (it’s why so many weird adults loved it when they were weird kids and
still watch it today) and the ZX Spectrum naturally lends itself well to dark,
creepy environments making even the cutest of ‘horror-themed’ games like this
and Blinky’s Scary School have an atmosphere they’d lack on other systems,
including the Spectrum’s contemporaries the Commodore-64 and Amstrad CPC
(though the BBC Micro had a similar accidental advantage, give Citadel a play
through). Anyway I love The Trap Door, I love this sort of adventure game,
combine them and it’s gonna make me happy, it’s not quite as challenging as
some of its peers (it is aimed at younger kids and it lacks the platforming
elements of some of them, like the Dizzy Franchise, but then I like the Dizzy
games a lot more than I like this so that’s fine then) but worth spending an
hour of two with every so often, consider it a game you can play when you want
to relax and I can assure you (because I made the list) that is it’s the only
game of that type on this countdown.
27. Uninvited
Mindscape, 1986, Apple II
Wha’appen?
stranded on Blackwell Road in Scotland, not far from Loch Ness, you are forced
to seek help from The Frankenstein Place a huge old house owned by a Mr
Crowley3, but things are not what they seem inside.
Why? But
yooooou, you’re not allowed, you’re uninvited – an unfortuuurnate SLIGHT.
Alanis Morrisette references aside (can you believe I try keep these ‘Why?’
paragraphs as serious as possible? Still I am pretty serious about Alanis
Morissette, I’m serious about the fact that I can never remember how many r’s,
s’s and t’s are in her surname for a start1). I swear there was a
point to this….oh yeah, why Uninvited deserves to be in a top 30 countdown of
horror video games you should play and I love to play. Atmosphere is the word,
and a word I like to use a lot, and a word that’s going to get used a lot here
because atmosphere is so important to something being scary and being scary is
why some of the titles are on here, Uninvited included. If you think an Apple
II game can’t be atmospheric just you play this for a while, creeping ‘round
Crowley Mansion is so damn eerie, only one other game has given more atmosphere
with less and that’s in the top 10. There’s the odd illogical puzzle but then
there rarely isn’t in point and clickers, especially ones where magic is
involved but if creeping yourself out is something you enjoy (and I am in that
camp) the positives outweighs the negatives, especially in an age where
Gamefaqs is a thing.
26. Master of Darkness
Sega, 1992, Sega Master System
Wha’appen?
Dracula’s behind Jack the Ripper and psychologist Dr Social is going to fuck
his shit up
Why? The
problem with doing these lists is somethings the reason for something being on
them is just ‘because they’re really good’, it’s honestly no more complicated
or in depth than that – Master of Darkness is one such case. MoD does nothing
exceptionally original – well except the high speed waxworks, that’s pretty
unique – it’s very derivative of Castlevania and by derivative I mean ‘knocked
off from’2 but it’s very good at everything it does do (in fact it’s
better at being a Castlevania game than some Castlevania games). That’s all I
got, well I suppose I also like it a little extra because it’s set in Victorian
London and there’s still enough of that around for me to identify with it and
feel ‘at home’ as it were.
25. Aliens Vs Predator
Capcom, 1994, Arcade
Why? When I
compiled the ‘short’ list for this just about every major ‘retro’ Aliens game
was on it – the ZX Spectrum Aliens game, Konami’s Aliens arcade game, the
Jaguar Aliens Versus Predator, Alien 3: The Gun, Alien Trilogy, I’ve played and
greatly enjoyed a lot of Aliens games. In the end this one ended up ranked the
highest and I still want to go back and re-order them even though I know deep
down this is my favourite. That isn’t a comment on this game, it’s a comment on
how good all the others are, I feel guilty
leaving off the Jaguar game, like I’m being a bad friend to it. Anyway AvP for
arcades is a fucking blast, Capcom side-scrollers are all beauties but this was when they were at their biggest, baddest, slickest,
showiest and most satisfying (see also the two Dungeons and Dragons games and
Battle Circuit) and then they dropping Xenomorphs and Predators to further
improve things
24. Castlevania: Symphony of the Night
Konami, 1997, Sony PlayStation
Wha’appen?
Alucard (yes, really) is out to stop his father’s resurrection, following
straight on from Castlevania: Rondo of Blood
Why? Oooh if
anyone read this blog they’d probably be pissed off at this being so low, and I
do feel I’m being a little rude to what is generally considered one of the
greatest games of all time, especially as it was the title that got me back
into the Castlevania series but the truth is, I just prefer non-Metroidvania
Castlevania. But even though this is my list, I don’t want my preference for
the more linear style of gameplay to make people think that Symphony of the
Night isn’t a top 30 sort of game, because it’s a bloody slick piece of pixels
(I am never using that term again), number 24 is my compromise. What’s good about
Symphony? Pretty much everything (unless you don’t like non-linear gameplay,
represented here by new areas becoming available as you gain new abilities), it
looks good and plays good, in fact the only bad thing about it is the name
‘Alucard’.
23. Resident Evil 4
Capcom, 2005, Sony PlayStation 2
Wha’appen? The
president’s daughter, Ashley, has been kidnapped by a cult in Spain who worships
Los Illuminados: so Leon S Kennedy, hero of Resident Evil 2, is sent in.
Why? Another
choice that would be considered far too low by people if any people read this
but I’ve never forgiven the game for switching away from slow survival horror
to a far more action orientated gameplay and the influence it subsequently had
on, mostly, Silent Hill. That doesn’t mean the game sucks or I don’t like it,
just that I don’t let things go. Resi4 is a great fucking game, far better
games reviewers have already written far better, far longer and far deeper
about it but needless to say I mostly agree with them, it’s a great game to
play, it’s still scary despite the switch in genre and it has a fucking
Chainsaw Controller and while, of course, it doesn’t work as good as it looks
it’s a fucking Chainsaw controller. Yes the escort parts can be a little
tedious but you can shove Ashley into a bin and leave her for a while, that
makes up for it in my mind. So instead of just repeated what everyone else has
said, why don’t I explain why I chose the PS2 version rather than the GameCube
original? That’s pretty simple – Separate Ways, a second story where you get to
play as Ada Wong, it was added for the PS2 port, it improves the story, gives
you more content, another way to play the game and her awesomeness makes up for
Leon’s dorkiness (I do wish they’d done this game with Jill or Claire).
22. Doom
Id Software, 1993, MS-DOS (PC)
Wha’appen? A
portal to hell has opened on a research centre on Mars, the same Union
Aerospace Corporation facility Doomguy has been posted on after punching out
his superior.
Why? So I
thought hard about if I was going to include this or not (it won’t be the last
time is say that) but decided that as the game features as enemies exclusively
demons or zombies reanimated by demons and decided it was fine, Wikipedia even
calls it a ‘horror-themed’ first-person shooter. Anyway this is here for a
reason not based on quality, though it’s undoubtedly a good game, it’s here
because it’s one of around 2 FPS games that I don’t horrendously suck at and I’m not exactly a whiz at Doom.
21. CarnEvil
Midway Games, 1998, Arcade
Wha’appen? In
Green Valley, Iowa the urban legend surrounding Ludwig von Tökkentäkker and his
spectral amusement park comes true.
Why? I really
like Light Guns; they’re my go-to games at arcades and I can and do spent hours
at the seaside avoiding the sunshine by blasting through hordes of blocky
zombies and terrorists (literally every arcade in Southend-on-Sea, our local
seaside town and thus local arcade hub, has a House of the Dead and Time Crisis
cab). I also really like creepy/undead carnivals, something about carnivals are
already unnerving, they seem to have that eerie quality derelict and abandoned
buildings have even when they’re fully staffed and open and that eerie quality
is like a drug to me. I’m also pretty fond of Mortal Komabt. Now I’ve explained
that, when the company that made Mortal Kombat makes a light gun game out of a
haunted carnival and it ends up at number 21 on my top horror video game list
you should not be surprised. CarnEvil was never around in the numbers that the
likes of Time Crisis 2, House of the Dead 3, Point Blank or Virtua Cop was (I
think a maximum of two arcades at Southend had it at the same time for instance
and one should judge everything by Southend) and that only helped make it feel more
special, being able to violently dispatch undead carnies became a treat, as it
should.
20. Resident Evil 2 & Resident Evil 3: Nemesis
Capcom, 1998 & 1999, Sony PlayStation
Wha’appen? As
Raccoon City is overtaken by Umbrella’s T-Virus, Jill Valentine runs into the
monster Nemesis, 24 hours later as the city ha descended into a localized
zombie apocalypse two new arrivals – rookie cop Leon S. Kennedy and student
(and owner of the nicest are in video games) Claire Redfield, who’s the younger
sister of Jill Valentine’s’ old S.T.A.R.S. teammate Chris Redfield – get caught
up in the madness and uncover it’s cause.
Why? I
couldn’t decide which one I liked better, unbiased Resi2 is the better game but
I honestly like both of them around the same, as they make up one story I’m
going to consider them a Sonic 3 & Knuckles type situation and just put
them together without really considering this a tie, and consider my problem
solved. As much as I like the original Resi, running around an abandoned city
just appeals to me more than the haunted house, there are numerous genuine
improvements (including how the two stories overlap and interact) with Resi2
but that’s the main reason, I do try and make sure there’s good reasons for
things but y’know. As for Resi3, it’s shorter, it’s a little more action
focused but it’s got Jill Valentine in it, and Nemesis in it and whole point is
making the two fight, it’s also a great compliment to 2 and if you play the two
side-by-side or one after the other you do end up with an experience that’s
undeniably better than playing either alone, so perhaps thinking of Resi3 as a
really good expansion pack is the order of the day?
19. Castlevania
Konami, 1987, Nintendo Entertainment System4
Wha’appen?
Every 100 years Dracula’s castle shows up, Simon Belmont goes to kill the old
bastard because that’s what the Belmont lineage do.
Why? The
Metroidvania gameplay (introduced with Symphony of the Night) tends to very
much overshadow the earlier games I think, in fact I’d even go so far as to say
sometimes the earlier gameplay style is dismissed by players (and sometimes
fans) because of the switch in style but I really like the original style. It’s
simple, walk, hit, up, down, jump, it’s about timing and skill and nothing else
and Castlevania, Castlevania III, Super Castlevania IV, Castlevania Bloodlines,
Castlevania: Rondo of Blood and the Game Boy games all use this style of
gameplay (with some variations) and they’re all fucking superb. If forced to
pick my favourite – and I was because this is a countdown list and that’s
really the point of the bloody thing – I’m picking the original, it’s
Castlevania at its purest – a bloke with a whip and every horror thing Konami
can think of pre-internet, it has a great deal of nostalgia value for me (I
played it a lot before my nan dropped my NES down the stairs, still not over
that) and personally I think it’s the most visually pleasing of the
‘Castlevania 1’ games which total, what, five games – Castlevania, Castlevania
IV, Castlevania arcade game, Castlevania Bloodlines and that one on the PSOne I
never owned (all of these are retellings of the first Castlevania game). It’s
proof to me that sometimes better graphics don’t always look better (the best
example of this I find is Donkey Kong Country and the new Wii DKC games)
because the art style of Castlevania is just lovely, it’s more complex than the
standard NES game but simpler than the 16-bit titles or later ‘pushing the
system’ 8-bit games (like Master of Darkness funnily enough) and it just looks
really good. It’s got a great selection of monsters to boot, from the classic
to the random giant bat things.
18. Dead Rising 2
Capcom, 2010, Sony PlayStation 3/Microsoft Xbox 360
Wha’appen?
Someone releases Terror is Reality’s supply of zombies, Terror is Reality a
controversial television show where you fight zombies, don’t you watch it? One
of its contestants and his daughter – Chuck and Katey Greene – are caught up in
the ensuing chaos, what’s worse Katey needs Zombrex, a type of medicine that
keeps bitten humans from turning into zombies. So Chuck must venture out from
his hiding place into the overrun Las Vegas-like Fortune City, Nevada – which
is mostly made up of restaurants, casinos and shopping malls – to find the
Zombrex and deal with various sub-plots for the three days until the Military
arrive to save their asses.
Why? Chuck
Greene is the man and you will feel bad for not being as awesome as he. Other
than having this pinnacle of manliness armed with two chainsaws attached to an
paddle who is so much better than any photographer you can name – even Todd
from Pokémon Snap – this is cathartic gaming at its peak, I think I’ve only
finished this maybe once but I’ve started it dozens of time because it’s just
so much fun and such good relief, you can just run around shopping malls and
casinos, environments where I am quite often fighting the urge to murder
everyone in sight, and murder everyone in sight with a variety of weapons
bolted together for maximum visceral delight, it’s so fucking satisfying.
There’s eye candy for all sexualities, there’s hordes of zombies to dispatch,
dozens of weapons to dispatch them with, a fairly decent difficulty curve and
you can, if you want, just ignore everything and run around doing just that, I
think I just understood the appeal of open world games… except this isn’t quite
open world as you have a time limit which gives the game a definitive end (or,
I guess, deadline) which makes it far better if you ask me, I just prefer to
have a ending to reach, a final goal to achieve, or ignore and kill zombies
instead of.
17. The Haunted Mansion
TDK, 2003, Sony PlayStation 2/Nintendo GameCube
Wha’appen?
Zeke (the caretaker from the graveyard scene) comes to an old New Orleans
mansion to apply for caretaker’s job only to find that it contains 999 ghosts
enslaved by cult leader Atticus Thorn.
Why? So I’m
quite partial to the Haunted Mansion, in fact I think it’s the greatest dark
ride of all time, this game is made with such affection for the ride that I
can’t help but like it and like it I do. It’s an action puzzle game,
apparently, it’s not a bad term for it, as there are puzzles in each part of
the house and you have to solve them, often via using action (platforming etc)
and as it’s not quite a survival horror game and not quite anything else so
fuck it, action puzzler it is, but it’s not the gameplay I’m here for, it’s
fine, but I’m here to spot all the things from the ride and enjoy them being
used in an adequate way and everyone’s here: the duellists, the organist, the
gargoyles, just about everyone from the graveyard scene, the Hitchhiking Ghosts
and of course the female phantasms The Bride and Madame Leota. Oooh it’s so
good to see them and interact with them (or defeat them) and it makes me geek
out in all sorts of ways.
16. Fatal Frame
Tecmo, 2001, Sony PlayStation 2 / Microsoft Xbox
Wha’appen? Miku
Hinasaki enters the house her brother disappeared in (he was also looking for
someone) and finds the Camera Obscura and the supernatural remnants of the
Strangling Ritual.
Why? In a
complete inversion of why I prefer Resident Evil 2 to Resident Evil, I actually
prefer Fatal Frame to Fatal Frame 2 because it’s contained to just one
location; I am nothing if not completely inconsistent. I think it’s possibly
because it’s easier for me to associate with the western city rather than the
western mansion (because I’m common and from a terraced house outside London)
but harder for me to associate with the Japanese Town than the Japanese mansion
(because of cultural differences). It might also be because Resident Evil still
had room to improve gameplay and design wise while as Fatal Frame nailed it
from the start. Anyway this game is very scary, very well told and I really am
rather attracted to the main character (it’s from the people who made Dead or
Alive, of course she’s hot and inappropriately dressed for the task at hand)
and the camera concept is fantastic, so if it’s so good and I like it so much
why is it not above the sequel I like less? Because as scary as this game can
be – and it can be both ‘jump scare shit your pants’ scary and ‘unnerve you for
days as you think about it more and more’ scary – Crimson Butterfly is worse.
Part 2 >
1
not the most essential footnote I grant you but I am genuinely a big Alanis
Morissette fan and before you start on about Ironic, liking Alanis Morissette doesn’t
mean I instantly like that song, in fact I fucking hate that song, I hate it because it’s a bad song with bad lyrics
and I hate it because year by year it’s sucked what little credibility Alanis
had until all that’s left is a tired joke about how she doesn’t know what the
word ironic means. The woman’s a superb lyricist and it’s a terrible shame that
one bad lyric has completely overshadowed all that talent, a bit like Jimmy
Webb and MacArthur Park, except people know who Alanis Morissette is.
2
this actually isn’t too surprising, the Master System generally had an
equivalent for each major NES franchise – Alex Kidd in Miracle World was Super
Mario Bros, Zillion was Metroid, Phantasy Star was Legend of Zelda and Mater of
Darkness was (belated) Castlevania and so on, what’s nice is that almost all of
them went off in their own little direction and became something unique while
still quite clearly showing their inspiration enough for both sets of fans to
say ‘my version’s better than yours’.
3 Alistair
Crowley was a real practitioner of black magic who really did own a castle-like
house on the shores of Loch Ness, it was later bought by Jimmy Paige of Led
Zeppelin, Blackwell Road is also a real road in Scotland, though as far as I
know no one from Led Zeppelin owns it.
4
Castlevania WAS originally released in 1986 you’re right (whoever you are who
noticed) but that was the Japanese Language only Famicom Disk System version,
1987 was the year the game came to the NES
for the first time and as that’s the version we’re discussing that’s the date
I’m using.
You have some really good choices here, although I think RE4, 2 and 3 would definitely be higher on my list. Then again, now that I think about it, there are some stellar games on here, so maybe their positioning wouldn't be that different from mine. I like Fatal Frame's inclusion, as that game was really frightening.
ReplyDeleteAlso cool to see Uninvited. I always enjoyed those picture/ text adventures, particularly Shadowgate on NES and Game Boy Color. I really liked theN64 Shadowgate. Kind of a spooky medieval atmosphere that I just really enjoyed. Similar to Echo Night, another spiritual successor to those type of games from the Playstation era.
Yeah there's WAY more horror games than you first think and a lot of 'em are good.
DeleteIt's so nice to see someone reference Echo Night, that's why the internet exists, well it's not but it should be.